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Designing Manga and Anime Exhibitions

Designing Manga and Anime Exhibitions

Japanese Language | Paperback | 2024 |144pages | 25×18cm

Publisher  East Press
Author   Kaichiro Morikawa (Author)
​ISBN   9784781622767


Until 2025-02-28T16:00:00.000+00:00 Sangood 2025 Taipei International Book Exhibition on order

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NT$995
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How to Showcase Manga, Anime, Games, and Tokusatsu: A Comprehensive Guide to Exhibition Design and Practice

Manga, anime, games, and tokusatsu have become cornerstones of modern visual culture, captivating audiences worldwide. Yet, effectively exhibiting these forms of media requires a unique approach that captures their essence while engaging diverse audiences. This book explores the innovative designs and creative methods behind such exhibitions, presenting seven landmark case studies complete with detailed design plans and insights. It serves as an invaluable resource for curators, cultural researchers, and fans eager to deepen their understanding of how these beloved media are brought to life in exhibition spaces.

Overview
“How do manga and anime exhibitions differentiate themselves from traditional art exhibitions and evolve into unique forms? This book unveils the creative processes, design innovations, and practical details behind these exceptional showcases.”

Authored by a leading figure in the Venice Biennale’s acclaimed "Otaku Culture" exhibition, which received the prestigious Seiun Award, this book compiles seven groundbreaking examples. Each case study is accompanied by blueprints and analyses, offering a behind-the-scenes look at how manga, anime, games, and tokusatsu are celebrated in exhibition settings.

Case Studies: Pioneering Approaches to Exhibition Design
1. "MANGA↔TOKYO" at Japonismes 2018
This exhibition delved into the symbiotic relationship between Tokyo’s culture and manga, illustrating how the city and its stories intertwine to create compelling narratives that transcend mediums.

2. Venice Biennale Japan Pavilion: "Otaku: Persona = Space = City"
Highlighting the spatial aesthetics of otaku culture, this exhibition examined its influence on architectural and urban design, showcasing how personal and communal spaces are shaped by subculture.

3. "Madoka Magica Life-Size Keyframe Exhibition"
Through life-sized reproductions of key animation frames, this exhibition offered an intimate view of the creative process behind character design and storyboarding, bringing audiences closer to the artistry of anime.

4. "'Little Witch Academia' and the Magic of Animation – Life-Size Keyframes"
Focusing on the hand-drawn animation techniques behind Little Witch Academia, this exhibition celebrated the craftsmanship and innovation that bring fantastical worlds to life.

5. "The World of Little Witch Academia: New Trends in Media Integration"
Exploring how anime inspires cross-media storytelling, this exhibition demonstrated the ripple effects of Little Witch Academia across games, merchandise, and other formats, showcasing anime’s role as a cultural bridge.

6. "Hideo Azuma’s Experimental Lab for Beautiful Girls"
This exhibition highlighted Hideo Azuma’s groundbreaking approach to character design, emphasizing his role in pushing the boundaries of manga subculture through his exploration of beautiful girl archetypes.

7. "Mitsuru Sugaya Exhibition: 'Game Center Arashi' and Hobby Manga"
Through Mitsuru Sugaya’s iconic works, this exhibition examined the integration of gaming culture into manga, illustrating its transformative impact on storytelling and visual design.

Key Themes in Exhibition Design
The book also explores the essential components of exhibition design for manga, anime, games, and tokusatsu, including spatial layout, lighting techniques, and immersive visual presentation. It offers practical strategies for creating engaging, interactive experiences that resonate with both casual fans and dedicated enthusiasts. Additionally, the book discusses how these cultural elements can be effectively integrated into permanent exhibitions, ensuring their accessibility to a wider audience.

A Must-Read for Fans and Professionals
This book is not just a compilation of case studies—it is a comprehensive guide to bridging theory and practice in the design of cultural exhibitions. Whether you are a professional exhibition designer, a cultural researcher, or a passionate fan of manga, anime, games, or tokusatsu, this book offers fresh perspectives and actionable insights to enhance your understanding and appreciation.

By analyzing real-world examples and distilling the principles of effective design, the book illuminates the future possibilities for showcasing manga, anime, games, and tokusatsu, inspiring new approaches to celebrating these vibrant cultural forms. For anyone looking to dive deeper into the intersection of visual culture and exhibition design, this guide is an indispensable resource.






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