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Japanese | Softcover | 2022 | 304 pages | 19×25 cm
Publisher BNN Inc.
Author Golan Levin, Tega Brain (Author) / Masaki Sawamura, Tatsuo Sugimoto, Kenichi Yoneda(Translator)
ISBN 9784802510127
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【Book Description】
This book brings together nearly three decades of accumulated experience in teaching programming to artists, designers, and students without technical backgrounds, presenting a practice driven yet conceptually rich approach to creative coding education. Grounded in real classroom settings, it responds directly to the learning challenges faced by creative practitioners when encountering programming languages, and reconsiders the role and value of coding within art and design education.
Structurally, the book is organized into three main sections focusing on learning assignments, technical exercises, and in depth interviews. The first section introduces thoughtfully designed project briefs that help learners grasp core concepts such as repetition, generation, and time. The second section offers step by step exercises that cultivate intuition for computational thinking and graphic composition. The final section features interviews with leading figures who have shaped programming education in art and design, providing diverse perspectives on interdisciplinary teaching and bridging theory with lived pedagogical experience.
More than a programming textbook, this publication serves as an actionable guide for integrating computational thinking into creative education. For educators, it offers ready to use teaching resources adaptable to the classroom. For students and creators, it presents a clear pathway to embracing programming as a creative medium rather than a technical barrier, fostering a more flexible and productive relationship between creativity and technology.
【Details】
Authors: Golan Levin, Tega Brain (Original Authors) ∕ Masaki Sawamura, Tatsuo Sugimoto, Kenichi Yoneda (Translators)
Publisher: BNN Inc.
Year of Publication: 2022
Size: 19 × 25 cm
Binding: Paperback
Pages: 304 pages





