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English | Softcover | 2025 | 410 pages | 25×17 cm
Publisher CRC Press
Author Andy Sandham
ISBN 9781032644707
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【Book Description】
Teaching Video Game Design Fundamentals: A Guide for Educating with Practical Examples and Learning Materials offers a comprehensive instructional framework for educators aiming to teach the core principles of video game design. Designed to support classroom practice from foundational concepts to structured learning outcomes, the book equips teachers with ready-to-use lesson plans, practical examples, assignment templates, exercises, video walkthroughs, and additional learning materials arranged in a modular format for flexibility and customization. This approach allows instructors to tailor content to the diverse needs and learning speeds of their students, creating immersive and engaging educational environments that foster creativity and innovation in game design education.
The text covers a range of fundamental topics including game components and design loops, core design techniques such as player interaction, objectives and motivators, mechanics, genre analysis, and challenge systems, providing a broad yet structured overview of essential design concepts. This breadth ensures that learners not only grasp theoretical foundations but also build practical skills applicable to real world game development.
Written by experienced game design educator Andy Sandham, who has taught at leading European game development schools and has extensive academic and industry experience, this guide serves as an important resource for both instructors and students. Its emphasis on practical pedagogy combined with industry relevance makes it indispensable for those teaching or learning game design fundamentals and preparing learners for careers in the rapidly changing games industry.
【Publication Details】
Author: Andy Sandham
Publisher: CRC Press
Year of Publication: 2025
Dimensions: 25×17 cm
Binding: Paperback
Pages: 410 pages


